Café Panic is a merge-and-serve games made for Mini Jam 204: Café

Buy ingredients, merge them into higher tiers, and deliver the correct item to the customer. The catch? A blackout has left the Café in the dark. You can only interact with items in the row currently lit up by your flashlight, but doing so will make you unable to see the customer as well. Activate the generator to light everything for a short amount of time. As earnings increase, customers begin ordering higher tier items.

Controls
Drag flashlight between rows
Drag item onto similar item to merge
Drag correct item onto the customer's order


My first game, made in Godot. 

How it meets the theme: Literally a Café that was "left in the dark" due to a blackout

Credits:
Voopixel - Flashlight Sprite - https://voopixel.itch.io/flashlight
Yanis - Food sprites https://yaninyunus.itch.io/16x16-specialtycoffee
Kenmi - UI Sprites, NPC Sprites https://kenmi-art.itch.io/
AbyssalHunter - Cafe Tileset https://hellorumin.itch.io/neko-cafe-asset-pack


Concepts cut for time constraints, possibly in future non-game jam version
NPC Patience bar and Strike System 
Patience: x1 drain base, flashlight on customer x.75, generator on x.5, slower drain per tier of request as well
NPC queue with spacing
Start Menu
Total Score
Tip multiplier UI
Animations: Game Over, Game Start, Background animation on start menu, Npcs leaving on strike 3
Sound 
Multi-item orders
Tutorial or instructions
Possibly other paths


Development log

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